Dreamoore's Eldritch Sphere
(Evocation)

Range:  20 yards + 10 yards per level
Components:  V, S
Duration:  Special
Casting Time:  3
Area of Effect:  1-foot diameter sphere
Saving Throw:  None

This potent spell launches a mentally guided 1-foot diameter globe which travels up to 60 feet per 6 seconds and turns up to 90? per round. The sphere strikes as a monster of the wizard's Hit Dice, but even on a missed roll, the missile may return the following round as long as the wizard concentrates. Once it hits, the globe disperses and inflicts 2d6 points of base damage + 2 points of damage per level of the wizard to the first creature touched, up to 2d6+20 maximum potential.
The sphere harmlessly vanishes if the wizard's concentration is broken or the globe exceeds maximum range. Despite its limited area of effect, the eldritch sphere's true advantage is its damage potential and ability to pursue and possibly corner single foes.

